WoW Pack

Audience: Builder Status: 🚧 Placeholder — not yet implemented

This pack does not exist in code yet. It is a design target: a content pack mapping a World of Warcraft-flavored d20 ruleset onto the engine, chosen as a second, deliberately different system to stress the engine’s extensibility (resources like rage/energy/mana, distinct combat feel).

Intended contents

  • Scope: WoW d20 classes/resources mapped to engine resources and tracks (no hardcoded resource types)
  • Distinctive mechanics that stress-test the engine: alternate resource models, aggro/threat, ability rotations via abilities/affects
  • Chargen and progression mapping
  • What this pack proves about system-agnosticism beyond SRD5
  • Licensing note: the World of Warcraft d20 core rules derive from the d20/Open Game License lineage; the pack must carry the applicable OGL/attribution text and redistribute only what the license permits. Reference: World of Warcraft 2nd Edition (PDF).

When this pack is built, this page will walk each rulebook section and show how it maps onto the engine primitives above — with particular attention to the alternate resource models.