TelosMUD Wiki
TelosMUD is a distributed, horizontally-scalable MUD engine written in Go. Its central pillar is a strict separation between engine (mechanism — the runtime, persistence, networking, and rules primitives) and content (flavor — every room, mob, item, ability, class, race, and quest, all authored in data-driven content packs with no Go required). This wiki is the reader-facing home for players, builders, server operators, and engine hackers.
Where do you want to go?
- I want to play → Player Reference
- I want to build content → Builder Reference
- I want to run a server → Sysadmin Reference
- I want to hack the engine → Engine Developer Reference
Start here
- Overview — what TelosMUD is, the planes model, and the engine-vs-content pillar
- History of MUDs — where TelosMUD sits in the lineage
- Getting Started — run it locally, bootstrap an admin, load a pack
Wiki under construction.